GAMES

Codemasters (2000 – 2005)

  • Pro Race Driver

  • Dragon Empires

  • Operation Flashpoint 2

  • Central Art Team

  • Colin McRae Rally

 

Guerrilla Games (2005 – 2008)

  • Killzone Liberation

  • Killzone 2

 

Rocksteady Studios (2009 – 2016)

  • Batman: Arkham City

  • Batman: Arkham Knight

  • Batman: Arkham Knight DLC

  • Arkham VR

  • Undisclosed Project

Electronic Arts - Ghost (2016 – Now)

  • Need For Speed: Payback

  • Need For Speed: Heat

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SOFTWARE

  • 3Ds Max

  • Maya

  • Photoshop

  • Z-Brush (basic)

  • Substance Painter & Designer

  • Agisoft Photoscan

  • Unreal Engine

  • Frostbite

  • Perforce

EXPERIENCE

  • Modelling / UV / Texturing

  • Scene Management 

  • Designing (roads / terrain / structures)

  • Photo Scanning

  • Destruction set up & management

  • Lighting / Animation / Rendering (basic)

  • Outsourcing (preparing & feedback)

  • Tool feedback (programmers & TAs)

  • Time planning (scoping & boxing)

CURRICULUM VITAE

 

In my 18 years in video games I have worked as a 3D artist on 14 titles (across 4 studios). Environmental art & design has been my focus, although I have also worked on props, vehicles, weapons etc. My main experience is with modelling, UV/texturing, road layouts, building design, scene management, photo scanning, outsourcing... as well as technical aspects like bug fixing/polishing, time management, documentation, destruction, feeding back on tools (and suggesting new ones).

In my spare time I enjoy:

  • Photography

  • Travel

  • Drawing

  • Reviewing Cameras & Lenses for IR Photography

  • Reviewing Headphones, Amps & DACs

  • Collecting Vintage Cameras & Lenses

  • Product Design

  • Building Computers

PORTFOLIO

Edward Noble

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