3D - Models
For now the next few models will be static renders, but hopefully over time I will transition them over to embedded SketchFab images so they can be intereacted with, without the need to go outside of this page if not required... Wish me luck
I discovered 3D modelling in 1998 and taught myself how to use 3D Studio (the DOS one, before it was called 3Ds Max). The first thing I decided to make were sci-fi environments that helped me visualise some things for my comic drawings. They look simple now, but it's interesting that I was experiemting with reflections, fog, depth of field and height-maps in a pre-youtube tutorial era.
First Game Mesh
This was the first thing I modelled when starting in the games industry. I learned more in my first week here (Codemasters) than I had the whole year prior. This Opel Astra was one of the DTM cars, made for "Pro Race Driver" game (2000).